I am a passionate and versatile VFX/Technical Artist prone to technical aspects and visual effects, currently attending the Procedural Artist program at The Game Assembly. I have a background working in television, and this lead me on the path to the world of VFX and my current studies. Combining artistry with technical knowledge in creating visual effects, Houdini workflows, and simulations is something I find highly rewarding. I am quick to grasp concepts and apply them, enjoy collaborations and I’m always looking for ways to grow and learn in my work.
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.